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EMF 2024 Game Results

EMF Camp 2024 is over and so we must analyse the stats from this year’s PolyGen game!

General Stats

  • Total players: 620
  • Total players scoring over 1,000 points: 485
  • Total unit captures: 7,653
  • Total unit visits: 8,494
  • Total output boosts: 1,231
  • Players who set a codename: 58
  • Players too lazy to set a codename: 562
  • Maximum Units Online: 26
  • Units Stolen: 1 (Cheltenham Hack Space - Unit 09)
  • Players Completed Capture The Flag: 1
  • Player reusing tokens from previous events: 18
  • Players who played EMF 2022, MCH 2022 and EMF 2024: 3

Some players decided it was good to use a payment card to play:

  • Total payment cards used: 32
  • Unidentified Type: 20
  • Mastercard: 3
  • Mastercard Debit: 6
  • Visa: 1
  • Visa Debit: 1
  • Visa Credit: 1

The game records which audio clip it played to the player when they registered. It doesn’t save any card information or try to access the payment applications on the cards, it just queries the 2PAY.SYS file to see which payment applications exist on the card. It doesn’t try hard, and gives up quickly if it can’t. This is why most cards are simply identified as payment cards. Players who used a payment card would have heard something like “Visa Debit card accepted, authorising donation to Polybius Biotech please wait… Just kidding.”.

Team Stats

Team NameTotal PlayersHighest Single Capture ScoreTeam ScoreTeam VisitsTotal Unique Player VisitsTotal CapturesTotal Player Unique CapturesAverage Player Score
GFY Corporation922097014315621113552115449815560
Malevolant Enterprises236693914173584317915662743122017685
Nefaridyne Group1113449212909881292733127365511631
Nothing To See Here IndustriesRebels181655923210173291012982483106817736

Units by total captures.

Unsurprisingly the Null Sector units were amongst the most popular.

Unit NameTotal Captures
Null Sector - Cybar664
Null Sector - Entrance659
Null Sector - Tree 1625
Null Sector - Poly Tunnel526
Hackey Racers Tree523
Food Area Tree506
Null Sector - Night Market426
Badge Tent407
Null Sector - Dance Floor343
Robot Arms317
Amsat268
1st Thacham Scouts257
Milliways Tree238
Arcade235
Irish Embasy216
Entrance211
Cheltenham Hack Space207
Logistics206
Scottish Consulate199
Lake by EMF Sign173
PolyGen Home Base121
East Essex Hack Space96
ECHQ85
Nix Camp67
GCHQ64
2016’s Worst Village14

Top 10 Players

Player NameTotal ScoreTeam Name
ScaryLooking1210764Malevolant Enterprises
[Two-Gun Kid]507946Nothing To See Here IndustriesRebels
Goibler331303Malevolant Enterprises
[Black Knight]319553Nothing To See Here IndustriesRebels
[Lightspeed]257891Nefaridyne Group
[Ultimatum]206219GFY Corporation
Frazzle204596GFY Corporation
Jonnyw2k185610Nothing To See Here IndustriesRebels
[Captain Midlands]175565GFY Corporation
cowlol147673Nothing To See Here IndustriesRebels

Unit Battery Monitoring

Each unit reports its battery voltage regularly. The following shows how each unit was doing, and as you can see, one unit wasn’t fully charged when deployed!

Unit Voltage Graph You can also access the more interactive version if the game server is online on https://scores.gen.polyb.io/public/question/cfbd2dd6-aacf-4635-9c4a-75c9167fff4a

Very pleased to report that they still had a fair bit of power left even at the end of the event. Except the Cheltenham Hack Space unit, which went offline around 9am on Sunday and wasn’t seen again!

Units are regarded as low battery and start sending alerts when they reach 3.35 volts. When they reach 3.05 volts they are regarded as depleted and will power off. There is a secondary protection built into the power regulator that will shutdown when the battery voltage drops to 2.5 volts. Thankfully no recharging was required!

Other Stats

I’ll try and update the stats and export to a Google Doc as I did in 2022 so you can have a bit of a play around with the data if you’re interested. This will take a little longer to export, so will appear over the next few days.

This post is licensed under CC BY 4.0 by the author.